Updates

Updates

Rust Updates

Rust Game News

Inside the weirdest house in Rust, amazing mods, and more. View Post
February 20, 2018, 3:45 pm
Rust makes better use of voice chat than any game I've ever played. You are naked and alone on the world's silliest island. There is no narrator or announcer, so instead you submerge in the quietude of the unkempt grass crunching beneath your feet, as you uselessly smash your rock against the nearest pine tree. Perhaps you've also harvested some mushrooms and a few bundles of flax; enough to stave off the hunger pangs and fashion yourself a burlap shawl to cover your shame. If you're par...
February 19, 2018, 7:21 pm
As previously mentioned, we are moving to monthly patches, which means there is no patch this week. We're going to do the same with devblogs and move them to a monthly schedule alongside each patch. Here's more on that. View Post
February 15, 2018, 10:44 pm
Frog boots, a 78 year-old plays Rust, new graphics love, and lots of art. View Post
February 13, 2018, 3:38 pm
Here, have some arms . I ve been alive for about 2 minutes, and the first player I ve met in Rust has just chucked a pair of severed human arms at my feet. I found them on a corpse just over there. I…may have killed him. But then I wasn t hungry, so you can have them. Here s some animal fat too. Rust is a strange game. (more…)
February 12, 2018, 8:00 pm
Multiplayer survival game Rust has finally left Early Access, increasing its price from $20 to $35 and tweaking its update schedule from weekly to monthly to ensure changes are properly thought through. There's now a testing branch, too, for those that want to trial new features before they make it into the game. And you can still expect a lot of new additions: creator Garry Newman said last month that the transition from Early Access to full release "was more like leaving Prototyping and entering...
February 11, 2018, 5:16 pm
…but not till early next week. As Early Access ended, there was a server wipe yesterday evening so I’m going to play a bit more now that I can build up my blueprint collection and base knowing that everything isn’t going to be snatched away from me. Rust‘s world of multiplayer survival can be harsh at the best of times, so it’s only fair that I find out if the promise of actual progress can lessen my sorrow. (more…)
February 9, 2018, 1:34 pm
The nasty, brutish and (often) short survival game Rust has finally crept out of its early access cave today and is sauntering around firing shotgun shells of joy into the sky and also into bodies of people it doesn t know and doesn t trust. That s a simplistic reduction of a five-year process which has seen this Prometheus of the survival genre go from being a janky axe-flailer to a more polished gunslinger. How can we possibly chart all the small changes that shaped this game s development? I know! By loo...
February 8, 2018, 6:07 pm
We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more. View Post Changes Added Frog Boots, My Dudes. Added new trees Added Road Exploration Tutorial Added Workbench Tutorial Added Research Tutorial Section Names for each tutorial instead of "task list" Added Pickles, with a chance of botulism Improvements in lighting process/ Higher IBL contribution Post Processes and LUTs refresh...
February 8, 2018, 6:06 pm
In Rust, everything comes from a single rock. From rifles to radiation suits, it s all thanks to a naked caveman hitting things with a big stone. Today, if you were to examine a family tree of the survival genre, you d see Subnautica and No Man’s Sky sitting on the same level. Distant cousins who can t stand to be in the same room as each other. Whether they like it or not, Rust is their common ancestor, their rock. Of course, you can trace Rust s lineage back further into DayZ, Minecraft and eternity...
February 8, 2018, 4:00 pm
Art, base guitar, making friends with role-players, and more. View Post
February 6, 2018, 3:45 pm
Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped. View Post Changes Mini Water Well Monuments Added hilltop rocks New network interpolation and extrapolation AI no longer ghost through fences and other transparent walls AI no longer ghost through barricades Fixed an ice lake exploit that allowed people bui...
February 1, 2018, 10:00 pm
Astonishing in-game art, polka, and more. View Post
January 30, 2018, 3:36 pm
Game tips, fixes, Water Well monuments, viewmodel clothing, and more. View Post Changes New third person sounds for all handheld water containers New flare sounds Add burning fuse sound to survey charge New third person sounds for the medical syringe New third person deploy sound for the building planner Flare admire animation Flashlight admire animation Added 20 new contextual game tips Added printpos / printrot / printeyes admin console commands Added 25 load...
January 25, 2018, 8:18 pm
War reports, diaries, art, and more. View Post
January 23, 2018, 3:54 pm
After four years of nude murders, multiplayer survival sandbox Rust will be declared done enough to leave early access on February 8th. Development will still continue, mind, with future plans including improving farming, adding vehicles from cars to hot air balloons, radios, surrendering, and oh so much more. However, the game has settled into form enough over its time in early access that Facepunch Studios are now happy removing that label and bumping the price. (more…)
January 23, 2018, 11:01 am
Rust, Facepunch Studios' famously nude survival game, is leaving Early Access on February 8th, after four years in development. The announcement was made in a blog post by Rust designer Garry Newman, which detailed what, exactly, the game's transition from Early Access to its version 1.0 release will mean. And that can probably be summarised as 'not all that much, beyond a price increase'. "We're not planning any big reveals, launch parties, around the world tours or cash prize giveaways for this event. We'...
January 22, 2018, 9:55 pm
The multiplayer survival game Rust debuted on Steam in December 2013. Now here we are in 2018,  and wow, it's still there. Not for much longer, however, because believe it or not creator Garry Newman announced today that it will go into full release on February 8.  Predictably, Newman said that development will continue after the 1.0 release, but the update schedule will change from weekly to monthly, to help reduce the likelihood of "rushing in features and fixes that end up breaking so...
January 22, 2018, 7:36 pm
First look at a new monument, improved cheat reporting, optimizations, a new Hazmat Suit, and more. View Post Changes Added third person aim down sight sounds Added third person grenade sounds Added third person bandage sounds New binocular sounds New flashlight sounds Admins can get combat log of other players Admins get warnings when anti hack is disabled Added new Hazmat suit Water jug admire animation updated Salvaged hammer admire animation updated Water b...
January 18, 2018, 8:59 pm
Ridiculous bases, tonnes of art, how to start a shop, karaoke, and more. View Post
January 16, 2018, 3:53 pm
New arrows, base damage visuals, trees, pants and more. View Post Changes New first person deploy sounds for a handful of items Most items have third person deploy sounds now Added Bone Arrows Added Fire Arrows Fixed washed out sky at clear weather conditions Fixed missing sound refs on a few SoundPlayers Fixed stars being barely visible at night Fixed only 100 key combinations (nerfed key raiding) Fixed Christmas light exploits Fixed road grass decor not al...
January 11, 2018, 8:42 pm
Real-world Rust art, cinematics, 3D prints, and more. View Post
January 9, 2018, 3:26 pm
A very small post-holiday update: the Xmas event is over, the servers are wiped (though blueprints are saved), and work on new trees has begun. View Post Changes Nearby players melee weapon swings are now audible Shelves correctly destroyed if construction below no longer exists Tool cupboard correctly destroyed if construction below no longer exists Tool cupboard can no longer be fully submerged inside world layer (rocks) Refinery ladder fix (Hapis) Site A cav...
January 4, 2018, 5:46 pm
Santa has delivered some treats: weapon admire animations, night-time changes, a new flashlight, flares and more. This is it for us for 2017, we'll see you next year. Happy holidays! View Post Changes Added Throwable Flares Added handheld flashlight Added a bunch more deployable interaction sounds Added Upkeep notifications and gametips Door Garland is available to craft w/ Window garland sitem Can Admire/Examine skins with N key Added fog start distance in ...
December 21, 2017, 9:19 pm
2017's final Community Update. View Post
December 19, 2017, 3:22 pm
Season's beatings! Xmas has arrived in Rust. View Post Changes Enabled Xmas Content Lots of new deployable placement sounds Lots of new deployable interaction sounds Doors require upkeep Wall frame inserts require upkeep Floor frame inserts require upkeep Deployables inside the building privilege radius are decay protected Added decay.delay convars (all default to 0) Open/close sounds only play for the local player Tweaks to a few existing deployable sounds Ani...
December 14, 2017, 11:18 pm
Raids, bases, mods, and more. View Post
December 12, 2017, 3:31 pm
Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy! View Post Changes Bases repair themselves if upkeep resources are in TC Bases require upkeep resources to be kept in TC New on/off sounds for a bunch of deployables New active/burning loops for a bunch of deployables New searchlight movement sounds New open/close sounds for a few deployables N...
December 8, 2017, 12:06 am
Charitable Rust, bases, the return of Rust Factions, and more. View Post
December 5, 2017, 3:33 pm
Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more. View Post Changes Add ignite and extinguish sounds to campfire and furnace Add turn on and turn off sounds to the ceiling light Added worldmodel outlines Lots of misc sound tweaks and polish EAC SDK update Stricter dropbox placement Python is now skinnable Reduced aim sway on semi auto weapons Finalized recoil design for semi auto weapons Grenade...
November 30, 2017, 11:08 pm